So now users can easily record anything that appears on your screen using a proper screen recorder application. Screen Recording is the advanced version of Screenshots. When it for formal purposes, this is the best way to record full lectures, office hour sessions, the best way for shorter recordings likewise homework solutions, record business convocations, software tutorials and more. In the informal life screen recorder is the best way to record movies, games, video clips, and more that plays on your device screen. Here users can use this for recording informal purposes as well as formal purposes. I am aware that I could use unity and "build for OSX" or in the case of XCode apps just screen record the simulator but I would prefer a single, foolproof solution for all of my apps.Screen recording software can use to record anything shown on the device screen and then users have the freedom to create a movie along with audio narration. Alternatively, is there some other easy solution, for example using the Elgato software or some other software or framework? I also tried Reflector but my wifi is not fast enough to support good frame rates with it. Am I doing something incorrectly? I found no tutorials on Touchpose online and am confused. ![]() When I left it as QAppDelegate, added QAppDelegate to the project and imported it into the main.m the error messages went away but the build still failed. ![]() I added import "QTouchposeApplication" but got an error message suggesting I change QAppDelegate to AppDelegate. I plan to use the Elgato Game Capture HD to capture my demo videos but I am not sure how to show the "taps." I found Touchpose, but when I changed the main.m as suggested by the instructions on the GitHub page I got error messages saying that QAppDelegate and QTouchposeApplication were undefined. I am making demo videos of my iOS apps, some of which I made with XCode and others of which I made in Unit圓D.
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